What C++ libraries can be used in game development [closed]
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RedShft
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Published on 2012-03-24T18:31:39Z
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2012/03/24
23:39 UTC
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I'm currently in the planning stage for my next game, and since I've been away from C++ for a while I have some questions about helpful libraries. I plan on making a 2D game with SDL, constructing my own simple 2D engine. I plan on making this game for the PC.
What libraries would you recommend to make this process easier?
What about unittests?
What about an enforce operator to throw exceptions?
int a = 1;
enforce(a == 2); //Throws an exception,
Specifically, i'm looking for general purpose libraries, that implement that make my life easier (like boost). Also, a helpful library for physics/collision, AI, XML file parsing (specifically working with the Tiled map editor), and any others that you guys have used that are useful in a 2D game.
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